I ran some tests in blueprint to see if I can switch pawns
Got the pawn to switch on location
After several hours of struggling with the camera I got it to work smoothly for the transitions, before it would jump to random locations
Click to watch
Character concepts
Spent a day working on the AI mechanic and it worked out pretty nice.
We can kill the AI now, player is able to output Melee Damage and any enemies can take in damage




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