dimanche 26 octobre 2014

Semaine 01: Moize Opel (concepts + mechanics)

I ran some tests in blueprint to see if I can switch pawns



Got the pawn to switch on location


After several hours of struggling with the camera I got it to work smoothly for the transitions, before it would jump to random locations

Click to watch


Character concepts





Spent a day working on the AI mechanic and it worked out pretty nice.


We can kill the AI now, player is able to output Melee Damage and any enemies can take in damage


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